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IME, optional fields are used for...optional fields. Like when you have a 50-field data object but only want to transmit 5 of those fields.


I think if you have a 50 field data object, and you have cases where you transmit only 5 of those fields, the problem is your data modelling, not the serialization library.


I think you haven't worked on games. 99% of the fields in game objects are the defaults, with some minor customization (e.g. position).


Games are all I've worked on for over a decade. See my other comments.




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