You can't assume a sequel to something popular last year will do as well as the original - much less something from 30 years ago.
Each game has to stand on its own. When you discover a winning formula, there may be appetite for more of it. Or there may not be. Your audience is satiated at some point, and that assumes you even keep the quality up and don't just make slop to coast off the original's brand recognition.
Each game has to stand on its own. When you discover a winning formula, there may be appetite for more of it. Or there may not be. Your audience is satiated at some point, and that assumes you even keep the quality up and don't just make slop to coast off the original's brand recognition.