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> "where games mostly fall short is that they’re not that transferable to the real world."

I'd argue that this will change because the "real world" will begin to more and more resemble games. Sports are a good analogy for this. There are entire cultures and subcultures, people's entire lives based around sports.



This si true and also exactly why this isn't such a great idea. If education is done by video games, employers will need to make work like video games, and that will l, naturally, pervade other aspects of life. The skills will become transferable because people use the skills they have and don't know what they don't know.

I guess as a non-gamer I would appreciate less of life looking like a game? I am also very concerned about the lack of socialization in learning from games. Ultimately, for most people, getting along with others is by far their most important skill.


> the "real world" will begin to more and more resemble games

Especially as the kids whose brains grew up on videogames are already becoming decision makers and shaping society in their own image. Not saying that's a bad thing, either - the world is probably better off resembling a video game than a bad trip.




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