From my memory of reading Masters of Doom, they developed for where they expected the consumer PC hardware market to be at the time of release. If you wanted that hardware at the time they were developing, $10k Next workstations were your best bet.
When Doom came out, I (and most other folks) needed a new PC.
Ports to multiple platforms were pretty common in those days with games and that's something the team had a lot of experience with from their years at Softdisk. Having looked at the game code, it's not really terribly difficult.
Nah, it wasnt about raw speed, Doom doesnt even run all that well on next, its slower than 386DX40 on emulator trying to approximate NeXTcube Turbo speed.
From my memory of reading Masters of Doom, they developed for where they expected the consumer PC hardware market to be at the time of release. If you wanted that hardware at the time they were developing, $10k Next workstations were your best bet.
When Doom came out, I (and most other folks) needed a new PC.
Ports to multiple platforms were pretty common in those days with games and that's something the team had a lot of experience with from their years at Softdisk. Having looked at the game code, it's not really terribly difficult.