Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Watching the zerglings somehow wash through that tank barage was just ... demoralizing. Those little buggers are not supposed to be a hard counter to tanks, dammit! Fighting against Automaton 2000 is like having your own personal Kaizo assaulting your base.

I think this really demonstrates why putting in APM limits is super important, and as brought out elsewhere also making the computer input via mouse/keyboard and get data from the screen (maybe just a filter to ease up on the CV bits?). A lot of the fun in watching a StarCraft map is seeing how the big picture is balanced against the details, and where a person's limited congnition flows from one focus to another. Limited knowledge and scope of sight play a huge part in the skill.

But mostly I'm just ranting because dodging the splash damage feels unfair; goes against everything I stand for. Next we'll start seeing 5 Skill Rays bulldoze the map! (I'm going to be looking into this a lot more after work - it seems like a super cool project!)



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: